shadow_slayer
Jul 5 2007, 09:17 PM
Its so sucky, replace it with that secret sks u can get.
SiCaRiO
Jul 5 2007, 09:19 PM
NO!just add more speed , and a backblast .
Evil Eye
Jul 5 2007, 09:26 PM
I think we should give the devs a chance to tweak it before we ask for it to be removed entirely.
DGMurdockIII
Jul 5 2007, 10:40 PM
QUOTE(Evil Eye @ Jul 5 2007, 05:26 PM)

I think we should give the devs a chance to tweak it before we ask for it to be removed entirely.
I agree Waite till there has been at least 2 patches the game just came out get some time to get used to it till the first patch comes out
Captmatt
Jul 5 2007, 11:06 PM
Must fix first.
More speed!
L3adCannon
Jul 5 2007, 11:13 PM
Sucky? what
I love blowing marines up that think. There`s no better room clearer than a RPG.
Nox Noctis Umbra
Jul 5 2007, 11:20 PM
QUOTE(shadow_slayer @ Jul 5 2007, 05:17 PM)

Its so sucky, replace it with that secret sks u can get.
cuz its sucky? y should the team listen to your explanation on y to remove it ...
Kaskad
Jul 6 2007, 12:45 AM
With a better backup weapon than the Makarov it'd probably be a fine class.
BOOZEr
Jul 6 2007, 12:46 AM
Rocket needs to go faster, louder boom. Thats about it.
Red Katana
Jul 6 2007, 02:51 AM
Why would they remove the RPG? In all the pictures of real insurgents I've seen there is always at least 1-3+ rpgs somewhere!
shadow_slayer
Jul 6 2007, 02:52 AM
QUOTE(Red Katana @ Jul 5 2007, 10:51 PM)

Why would they remove the RPG? In all the pictures of real insurgents I've seen there is always at least 1-3+ rpgs somewhere!
Thats because there is always vehicles they need to take out.
Phantom Spiker
Jul 6 2007, 02:55 AM
not necessarily
ostbattalion
Jul 6 2007, 03:55 AM
The SKS should undoubtedly be added. Replacing the RPG seems like a good choice, although there might still be something done to fix the RPG. It's true though that the backup weapon for the RPG class is horrible, making anyone reluctant to play that class at all. However, I do agree with the poster who said that we should give the devs more time to actually fix the code where it's leaky, rather than pestering them about balance changes.
GnaM
Jul 6 2007, 03:58 AM
I don't understand why people are suggesting that the SKS replace the RPG. The SKS is just a semi-auto Ak-47 with a tiny magazine; why devote an entire class to that?
ostbattalion
Jul 6 2007, 03:59 AM
Superior accuracy of the SKS. The sheer novelty of HAVING an SKS. As opposed to the sheer novelty of HAVING an RPG, because that's all that class is now good for. Maybe even give the RPG class the SKS as a backup weapon....
Cheezy
Jul 6 2007, 04:38 AM
The RPG just needs moar awesome-ness.
Musky Melon
Jul 6 2007, 04:52 AM
QUOTE(Cheezy @ Jul 5 2007, 09:38 PM)

The RPG just needs moar awesome-ness.
The RPG class just needs a faster rocket and a tec-9.
foobz
Jul 6 2007, 04:58 AM
Haven't used it yet, but from being on the other side of it, it has a lot of splash damage.
SiCaRiO
Jul 6 2007, 05:28 AM
the rpg only need to things :
-speed
-BACKBLAST<----------this one very important
Cheezy
Jul 6 2007, 05:33 AM
Backblast?
DeadorK
Jul 6 2007, 06:02 AM
Lets try to avoid removing aspects of the game. First, explain WHY it sucks, then if the explanation is .5 over the nub scale we can probably find a way to fix it.
tau'r!
Jul 6 2007, 06:07 AM
i think the rpg class is ok. but it needs a support weapon. maybe an ak with fewer ammo than a rifleman. something like the rpg class in aa would be fine.
Cheezy
Jul 6 2007, 06:10 AM
QUOTE(tau'r! @ Jul 6 2007, 06:07 AM)

i think the rpg class is ok. but it needs a support weapon. maybe an ak with fewer ammo than a rifleman. something like the rpg class in aa would be fine.
A guy with RPG
and an AK? Are you mad?
Tairos
Jul 6 2007, 06:28 AM
The RPG would be great if it would go through solid rock walls and things.
tau'r!
Jul 6 2007, 06:43 AM
QUOTE(Cheezy @ Jul 6 2007, 08:10 AM)

A guy with RPG and an AK? Are you mad?
hm... no
the us have a m16 with a 203. if you know how to shot with the 203, its quit effective. with the m16 you can defend yourselve. but what about the ins? ok, aming with a rpg is better than the 203. but just a pistol for selfdevense? why don't give them maybe an AKS-74U with 2 mags. if you have to move with your rpg to a better position or something and you have to cross a street therefor you are just "kanonenfutter" with a pistol
Musky Melon
Jul 6 2007, 07:03 AM
QUOTE(tau'r! @ Jul 5 2007, 11:43 PM)

hm... no
the us have a m16 with a 203. if you know how to shot with the 203, its quit effective. with the m16 you can defend yourselve. but what about the ins? ok, aming with a rpg is better than the 203. but just a pistol for selfdevense? why don't give them maybe an AKS-74U with 2 mags. if you have to move with your rpg to a better position or something and you have to cross a street therefor you are just "kanonenfutter" with a pistol ;)
The TEC-9 would make a good sub-machine gun to accompany the RPG. It's not too much larger than the typical pistol.
Schizmo
Jul 6 2007, 07:35 AM
QUOTE(SiCaRiO @ Jul 5 2007, 02:19 PM)

NO!just add more speed , and a backblast .
BACKBLAST FTW
Doctor Ooze
Jul 6 2007, 08:46 AM
RPG need a greater blast and of course more speed...
Kamakaze
Jul 6 2007, 08:53 AM
it would be good if u could actualy get more ammo for it from ammo crates,, not alot, like have the ammo respawn every 5 min or so lol
Specture
Jul 6 2007, 10:08 AM
Need like an RPG team, 1 Guy carriers the launcher, another guy carriers 2 Spare rounds (in a backback) and an AK-47 (no nades). Adding the back blast will be important for realism, but i sense a lot of crying from poor insurgent teammates getting cooked from 3rd degree rocket burns

. Also a scope would be cool to have on the RPG (look at the movie 'Man on Fire' )
http://a-odagiri.seesaa.net/image/RPG-7A.jpg
Critical.Hurt
Jul 6 2007, 10:21 AM
yeah and it would be a lot more fun if the backblast Hurt your teamate if they stand behind you
http://www.youtube.com/watch?v=_ZPmW6P2yJU << Pwned
Doozle
Jul 6 2007, 10:24 AM
Personally if a bigger sidearm is going to be added to the RPG class then it should be an uzi.
archmed al abdid
Jul 6 2007, 12:39 PM
QUOTE(SiCaRiO @ Jul 5 2007, 11:19 PM)

NO!just add more speed , and a backblast .
Agreed, please keep the RPG,
i see big potential in it, ect. blowing certan spots in walls (decided by the mappers) ... hehe and a small flame out of the rear when it fires (dont stand behind a shooting RPG)
SiCaRiO
Jul 6 2007, 06:52 PM
exactly , also the backblast avoid to begin launched in close spaces , since the backblast will hurt you (if not kill you)
Nastygas
Jul 6 2007, 09:40 PM
QUOTE(SiCaRiO @ Jul 5 2007, 01:19 PM)

NO!just add more speed , and a backblast .
YES! add blackblast.. It is a extremely important part of the RPG and it seperates the stupid people who use it from the smart people because they actually have to check if there's a teammate behind them otherwise there going to severly injure a teamate and get a TK.. besides if you were to fire an RPG with the back less than a few feet from the wall well.. your gona get a faceplant probably.
phaze
Jul 6 2007, 09:50 PM
the rpg isnt really an anti personnel weapon.. despite the name.. it is in fact a shaped charge designed for vehicles... hence it being abit shoite against marines.
veils1de
Jul 6 2007, 10:18 PM
QUOTE(phaze @ Jul 6 2007, 09:50 PM)

the rpg isnt really an anti personnel weapon.. despite the name.. it is in fact a shaped charge designed for vehicles... hence it being abit shoite against marines.
In any case, there are no vehicles in this game (yet?), and I've been knocked the *beep* out enough times by an RPG to know its a formidable weapon
Neuromante
Jul 6 2007, 10:36 PM
I suggest... Faster RPGs, backblast, AK74SU with 3 magazines as backup weapon and a removal of the damn realoading animation that is triggered every time you switch to the launcher. Come on, do you really think Iraquis ever carry their rocket launchers unloaded?
tacoboks
Jul 6 2007, 10:42 PM
I love the rpg, I was sniping the marines with it better than their snipers were on a map I played the other day.
Backblast is a must, and the speed could be a bit faster.
I think the blast radius needs to be upped a tad as well seems like it has a pretty limited blast radius.
Its a fun weapon, I dont always take it, but man its good crowd control.
I dont think carrying anything more than a pistol and the launcher and ammo is neccesary. The laucnher + ammo is about all one person could handle.
I would love to see the rpg go faster. I saw some video on youtube where the rpg wizzed over a camera guys head and yeah it was booking.(think someone posted the link on this site.)
Roberth
Jul 7 2007, 01:27 AM
The rpg is only useful if there are hummers or tanks in the game that can take damage.
simpayne
Jul 7 2007, 01:35 AM
i think it should probably be removed. there's no point in having an RPG if there are no vehicles or destructible environments (collapsable roofs, walls, sand barriers, etc.) because all your targets are soft targets and therefor all you really need is some bullets. RPGs arent practical at all for an infantry only game. now, that being said, i do love the RPG. i think it's hilarious watching guys fly fifty feet in the air when i hit them in the feet with the high-explosive rocket. however, i dont think it should be in this mod.
Captmatt
Jul 7 2007, 01:39 AM
Speed and blow through walls. It does not need to blow big holes in walls but to be able to penetrate walls since it is a HEAT round.
That, and fix the ammo reload at the ammo cache boxes. As it is now, the RPG gunner cannot gather more ammo.
SonderKommando
Jul 7 2007, 01:40 AM
The RPG is a great weapon and deserves a place in this game! However, like many things in INS it needs a little work to shine like it really can. The RPG needs to be faster, i feel as if the explosion should be a little louder, it needs a backblast, and the RPG kit would be more enticing if it had a better secondary weapon. I have been struggling with my idea of what the secondary weapon should be and i have two nominations. The first is the Uzi 9mm, i chose it because the round isnt very big and it seems to have alot of use in the middle eastern theaters of war. The second choice would be the PPSH, INS soilders are known to use it, the only downside would be the INSANE rate of fire, but that can be offset by its horrible accuracy... what do yall think?
Angry Reindeer
Jul 7 2007, 01:42 AM
That'd work. They'll probably tweak a lot before the end. But: look at DoD:S (sorry to compare) when they made it from DoD, they merged classes. Something like that *could* happen.
BPUNK
Jul 7 2007, 02:19 AM
Keep it
deathneo
Jul 7 2007, 02:37 AM
No, keep the RPG. Add louder sound and better explosion effects and back-blast that kills.
Don't give it a better back up weapon. If any of you played the Project Reality Mod for BF2, then you know its only RPG and pistol. You use the RPG to kill the Marines then run over to their dead bodies and steal their weapons no other weapons should be needed since you know, you're anti-infantry and should be able to blow someone up and take their weapon.
Neuromante
Jul 7 2007, 02:46 AM
If you play PR 0.5 you'd see that the RPG gunner got a full-sized assault rifle with fewer magazines (4, as opposed to the rifleman who's got 6 or more, can't remember). With the RPG being quite hard to effectively operate in INS, giving to that class a short assault rifle for backup like the AK74SU (which in performance is closer to a submachinegun, actually) would be the best compromise, to me.
archmed al abdid
Jul 7 2007, 08:00 AM
QUOTE(veils1de @ Jul 7 2007, 12:18 AM)

<snap>and I've been knocked the *beep* out enough times by an RPG to know its a formidable weapon

<snap>
Hell yeah, me 2... finnaly i got a good posission with my rifle to hold back the enemys anvance, so that my own team can advance, suddently i just see a RPG closing in fast
<BOOM!> and dead i was..
QUOTE(Neuromante @ Jul 7 2007, 04:46 AM)

<snap>AK74SU (which in performance is closer to a submachinegun, actually) would be the best compromise, to me.<snap>
AK74SU would be really cool, good idea m8
veils1de
Jul 7 2007, 10:10 AM
QUOTE(Captmatt @ Jul 7 2007, 01:39 AM)

Speed and blow through walls. It does not need to blow big holes in walls but to be able to penetrate walls since it is a HEAT round.
That, and fix the ammo reload at the ammo cache boxes. As it is now, the RPG gunner cannot gather more ammo.
Do you have any idea how crazy of a physics engine you'd need? Either that, or only specially designed walls can be blown up, like in DoD
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